

#LETHAL ENFORCERS SNES STAGE 4 SIMULATOR#
Considered to be the first in the police simulator sub-genre of light-gun shooters, it, along with Mad Dog McCree and Terminator 2: Judgement Day, became wildly popular in arcades and ushered in a Golden Age for light-gun shooters.
#LETHAL ENFORCERS SNES STAGE 4 SERIES#
The standard gun in the game has 6 shots, and to reload the gun players has to fire the trigger off-screen. SNES Lethal Enforcers is a series of shooting games originally released for the Super Nintendo Entertainment System (SNES) in the 1990s. Lethal Enforcers was first released into American arcades by Konami on Oct. The gun was colored blue for Player 1 and pink for Player 2. In the Arcades, players used a plastic revolver-like light-gun to play the game, called the "Konami Justifier". Don can collect additional weapons throughout the level that are more powerful than his standard gun, such as a magnum or shotgun, but they are lost if hit. Occasionally an innocent civilian appears instead, and by shooting them Don loses health and penalizes the player's final score. In each stage, Don has to shoot criminals that pop out of the scenery before they shot him.

The stages, in order, are "The Bank Robbery", "Chinatown Assault", "The Hijackers", "Drug Dealers", and "Chemical Plant". The player takes the role of a police officer from Chicago named Don Marshall, who battles a major crime syndicate that has invaded the city (with a "partner" if played with 2 players) through 5 levels. The success of Lethal Enforcers led to the development of franchises such as Virtua Cop and Time Crisis, both of which borrow heavily from the game's core design and concepts. Rounding out the rest of the game are a short Lethal Enforcers level, a boss marathon with more Konami characters from other games, and a final base level. If anyone who specializes in remakes can blend these two together easily, I'd be for it.Lethal Enforcers was first released into American arcades by Konami on Oct. However, I do not know how I can blend easily the LE format with CV2:SQ ( Castlevania II: Simon's Quest) due to the latter's back-and-forth day/night timing (except when inside a shop/church or in a mansion, or the final stage that is Castlevania, where Dracula resides), or with CV3:DC ( Castlevania III: Dracula's Curse) where Trevor gains a spirit to help him out (Grant in the Clock Tower level, Sypha in the Mad Forest level, and Alucard in Alucard's Cave). These are to be shot down along with the final boss.Īnd how many of you would like to hear such renowned CV musical fare like "Bloody Tears" or "Deja Vu" (the music for the 1st stage in the 1st CV game) or "Silence of Daylight" (the town theme in the 2nd CV game when it's daytime)? The final level in LE2 actually has an allusion to Castlevania in the form of skeletons with female long hair. I'm sure it could be fun, but if this game were made I feel like it'd end probably up being a case of misapplied franchise syndrome.Would you all be for, in all the Castlevania levels, such shouts as? Then again, when you're playing with justifiers, action/adventure doesn't really work. It'd have have to be some kind of action/adventure with FPS elements to feel right to me.
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While I love lethal enforcers (I have the blue and pink guns for SNES :D), I don't know if it could be a straight-up shooter.
